A downloadable game for Windows

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We are Dark Pixel Studios and this is a Demo of our under development game. Intercut is a 2D pixel art game made in the Unreal Engine 4, the theme is horror and takes place in Florida, USA, with our characters going to a Spring Break party. But they chose a horrible day to celebrate, One Friday 13. Suddenly in the middle of the road, the vehicle stops working, and they'll have to find a way out of their terrible place.

Intercut will be released on PC and is still under development.

More information

Published 99 days ago
StatusIn development
AuthorDarkPixel Studio
Tags2D, Dark, Horror, Pixel Art, unreal-engine


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Click download now to get access to the following files:

Intercut - Demo.7z 68 MB


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Nice demo thus far. Really enjoyed the art style, but would agree with some of the pointers raised by TheAdaVerse, mainly with the looped sound effect and the text legibility. Otherwise neat so far and I'd also be interested in seeing where you take this. 


Thank you for Mister for your feedback.

We are currently finishing the 1st chapter and we are definitely working on the fixes raised so far!



Nice, although I think it could've offered more as a demo even if it was a tiny bit of tension towards the end to make the player want to come back and figure out what the heck is going on. But, past that, it was enjoyable overall.

The pros? The art style. I am a sucker for games like this and the image previews were what caught my attention in the first place. Plus, the little shadow details were nice. The actions were also smooth; the jumps were no problem at all and none of the other mechanics gave me issues.

The cons? Nothing that I could see as actual factors in the game because it ran smoothly like I mentioned. Anything I say would be about the demo itself (my biggest gripe is a lack of tension after the first spooks; no 'hook' at the end to make you want to come back and zero hint of an exposition, so it seems totally like 'random guy has a bus break down').

The things I didn't like weren't technical. They were aesthetic. Mostly the wind in the background. It was really distracting and seemed to have a noticeable loop beginning and end. I could finish the demo, but I can't imagine dealing with that sound in my ears for an entire game. Also, the font was hard to read. The light gray and lighter gray text (or white?) was tricky. I recommend a darker text background!

Am I gonna wait for updates? Definitely. Even though I would've liked a smidge of background (in the game itself, not just the game description), I liked it. It was a hint at  the look of it, what the controls would be like, and what you can expect.

Thank you for the feedback and support.

We will surely work on the topics that you raised to better the game and the game experience.

We are very glad that you enjoyed!

(Edited 1 time)

Just a short first look at Intercut. If you like what you see, consider giving the devs a shout out and follow their game.

Hey Whit30

Thank you for the support, we are working on fixing those bugs and finishing the 1st chapter.

No problem. If, you want me to do an update video on it let me know.